Free mods for Cities: Skylines

In this category we have collected all the most popular mods for Cities: Skylines. Here you can download them for free in just a couple of clicks, without registration and waiting

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All Spaces Unlockable

What it doesAll 25 areas can be purchased (per default only 9 out of 25 can be purchased). Anyway, its price is not rised when you buy more than 9 tiles, but here is a mod that do this correctionThe last Milestone (13) adds the permission to buy 17 new areas instead of one. So you have to reach that

Size: 0.003 MB Author: Klyte45 Updated: 16 Nov @ 12:46pm
All 25 Areas purchasable

What it does:All 25 areas can be purchased (per default only 9 out of 25 can be purchased). The last Milestone (13) adds the permission to buy 17 new areas instead of one. So you have to reach that to unlock all areas, it does not work from the beginning, as Milestones 1-12 are unchanged. Installati

Size: 0.005 MB Author: tomdotio Updated: 1 Dec @ 4:02am
Timboh's Turbine Interchange

Looking for a turbine with U-turns? Check out grimarchangel's version: http://steamcommunity.com/sharedfiles/filedetails/?id=409870774The first interchange in my collection, and my favorite! I mean, just look at it! The spiral ramp pattern is almost mesmerizing! Not only is it far from an eyesore bu

Size: 0.763 MB Author: Timboh Updated: 20 May, 2015 @ 11:55am
Timboh's Cloverleaf Interchange

A more realisticly designed cloverleaf interchange than the vanilla one, with parallel ramps improving the capacity of the cloverleaf. It's probably the most common interchange in the world due to its low cost, but they are generally considered obselete in many countries, and are getting replaced/re

Size: 0.794 MB Author: Timboh Updated: 21 May, 2015 @ 5:00am
Timboh's Dual Trumpet Interchange

Now this is a strange one! The dual trumpet is... Well, it's two trumpets put together! And the chance to find one in the real world is pretty small. If I remember correctly, there are only five of these in the world. I could be wrong,but I know atleast there's one quite close to where I live, in Go

Size: 0.725 MB Author: Timboh Updated: 13 Jun, 2015 @ 10:21am
Timboh's Windmill Interchange

There's something about the shape of this interchange that makes me giggle. I don't know what it is, but it looks awesome anyway! Windmill Interchanges seem to be completely forgotten by the world; I've honestly never seen one that still exist. Wikipedia linked me to one in the US, but that one seem

Size: 0.788 MB Author: Timboh Updated: 21 May, 2015 @ 8:14am
Timboh's Cloverstack Interchange

The interchange of choice here in Europe! It's probably the most common interchange after the Cloverleaf interchange, and there's a good reason for that. Many of them are upgraded cloverleafs, and the majority of new interchanges built today in Europe are of this design. In Europe, that is. Across t

Size: 0.763 MB Author: Timboh Updated: 28 May, 2015 @ 8:07am
Timboh's Clovermill Interchange

Clovermill? Cloverleafmill? Windleaf? Two-level Cloverleaf Windmill Hybrid... thingy... Meh, I'll go with Clovermill. It doesn't seem like this interchange has a specific name except being a cloverleaf/windmill hybrid, so I just made one up! These interchanges are moderately common, not as much as t

Size: 0.750 MB Author: Timboh Updated: 20 May, 2015 @ 12:03pm
Timboh's Basketweave Interchange

People living in Toronto will probably recognize one of these! Basketweaves aren't really "interchanges", but more like a transition piece for vehicles shifting between collector/express lanes. Works great for expansive, cross-city motorway systems. In the real world, basketweaves are, well, sort of

Size: 0.437 MB Author: Timboh Updated: 12 Mar, 2015 @ 8:28am
Mod Achievement Enabler

This mod enables achievements when other mods are running! The little trophy icon that shows you whether achievements are enabled when you load the save will still be crossed out, but when the game loads, this mod simply changes a boolean value that turns achievements back on.Complete source code (y

Size: 0.004 MB Author: goot loblin Updated: 13 Mar, 2015 @ 6:55am
Timboh's Second Cloverstack Interchange (w/ central reservation ramps)

(Due to limitations in character count in asset names, the in-game name for this one is "Timboh's Left Cloverstack Inter." If you have a suggestion for a better name, feel free to leave me a comment)Personally, I'm not a fan of putting ramps in the central reservation. The inner lanes should be rese

Size: 0.459 MB Author: Timboh Updated: 14 Mar, 2015 @ 2:27pm
Timboh's Stack Interchange

You know, when road engineers are told to "do it big", they make stack interchanges. You can't really get any larger than this! Well, there are of course the insane Texas High Fives, the monsterous chinese five-way junctions and the supercompact and supertall japanese ones, but... Meh, I don't know.

Size: 0.733 MB Author: Timboh Updated: 10 Jun, 2015 @ 6:08am
Timboh's Spaghetti Interchange

Here it is! It's the pasta interchange, the nudle crossing, the one and only Spaghetti Junction... Or Gravelly Hill Interchange, since that's its real name. I hope I've been faithful enough recreating the interchange; the asset editor does have its limitations, sizewise. So this is the interchange t

Size: 0.457 MB Author: Timboh Updated: 14 Mar, 2015 @ 2:29pm
Extended Road Upgrade

Updated for the After Dark and Snowfall expansions!NOTE: This mod was originally created before the ability to upgrade between one- and two-way roads was added into the game itself, so it is no longer essential, but it's available for those who prefer its functionality over the standard upgrade tool

Size: 0.030 MB Author: Wiliz Updated: 19 Feb, 2016 @ 4:54pm
Timboh's Pentagon Interchange

A fully functional five-way interchange, with access for all directions. My first attempt at an interchange design of my own, and ♥♥♥♥ went downhill pretty fast. I'm sorry for failing completely in making this interchange symmetrical. If you want me to rework it, feel free to request so. Wel

Size: 0.736 MB Author: Timboh Updated: 5 Jun, 2015 @ 1:18pm
Timboh's DCMI Interchange

Ah, yes! The DCMI Interchange, the big thing that every roadgeek seem to be talking about. I'm not saying it's overhyped, but... It's just that it's not that "revolutionary", so to speak. It's a very efficient interchange indeed, but it's more of a perfected version of a full diamond/gothic intercha

Size: 0.471 MB Author: Timboh Updated: 15 Mar, 2015 @ 2:25pm
Auto Line Color

Automatically picks colors and names for bus, metro and train lines. Compatible with Extended Public Transport UIAfter Dark UpdatesBug fixes and features have been pushed! Thanks to techfreek you can set the options in the regular Options dialog. There were some compatability problems that caused th

Size: 0.043 MB Author: enkafan Updated: 24 Sep, 2015 @ 2:42pm
Boulder Rapids

Welcome to Boulder Rapids!Details:- Variety of terrain including beaches, fast flowing rivers, rolling hills, and mountains.- All transport connections, from highways to ships are available for use. - NOTE: Reports are that sometimes the game reports no ship connection on coastal tiles even when th

Size: 4.382 MB Author: Scotland Tom Updated: 22 Apr, 2015 @ 12:20pm
Timboh's Compact Stack Interchange

EDIT: The Compact Stack has become sort of... obselete. Since the Stack Interchange got its facelift, it has actually become more compact than the "compact" one. So, uh... Rest in pepperoni, Compact Stack?If you thought the original stack was clever, then... Well, you're a clever person, because tha

Size: 0.473 MB Author: Timboh Updated: 16 Mar, 2015 @ 2:57pm
Timboh's Three-level Roundabout Interchange

Huazzah! The Roundabout Interchange is here, and if the Turbine Interchange is the most underestimated interchange, then the Three-level Roundabout is the most overestimated. See, roundabouts aren't free-flowing, not in theory at least. Roundabouts are designed to deliberately slow down traffic, in

Size: 0.671 MB Author: Timboh Updated: 16 Jul, 2015 @ 12:10pm