Miscellaneous 'CORE' for RimWorld
Here you can download Miscellaneous 'CORE' mod for RimWorld. Its full description is below. Visit our blog to find out how to install the mod.
The content of the mod has been downloaded and repackaged without any changes from the original source. We are not responsible for technical problems of the game or mod, but we guarantee the absence of malicious code
Size (unpacked): 1.471 MB
Updated: 2 Dec @ 9:34am
*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***
The following video shows all that Miscellaneous can add to your game:
Miscellaneous Showcase by Soapie Plays
It also comes with the following functions/items:
-Colonist Keys: Place/Group
This allows you to use the keys 6, 7, 8, 9 to create teams
The key 0 releases all drafted colonists
(Note: This needs a new colony to work; the keys can be reconfigured)
Some brain implants to enhance your colonists
(an idea from 'Old Mans War')
The source code for all Miscellaneous mods can be found on my GitHub:
Language: English, German, Russian, Chinese
Thanks to duduluu for the Chinese translation
Thanks to fox_kirya and Well for the Russian translation
The latein american translation by CANALETA can be found here.
Detailed Description: Keybinding:
The keys 6, 7, 8, 9 can be used to define where colonists should go to.
Use them like this: Draft all the colonists you want to set the positions for and position them.
Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved.
To recall the positions just press 7. All this can be done for the keys 6, 7, 8 and 9.
Key 0 has another function:
Once you press it, all your drafted colonists, who don't have an active job, will be undrafted.
Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.
You can rebind the keys to your own desire with the normal keybinding options.