Vanilla Furniture Expanded - Art for RimWorld

Here you can download Vanilla Furniture Expanded - Art mod for RimWorld. Its full description is below. Visit our blog to find out how to install the mod.

The content of the mod has been downloaded and repackaged without any changes from the original source. We are not responsible for technical problems of the game or mod, but we guarantee the absence of malicious code

Author: Oskar Potocki

Size (unpacked): 2.328 MB

Updated: 20 Oct @ 4:18am

Tags: Mod 1.4 1.3 1.2

Required mods: Vanilla Expanded Framework
These mods are required for the current mod to work correctly.

1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework.
1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots.

This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.

Vanilla Furniture Expanded - Art module is something long overdue. Being an artist, I struggled to comprehend why the only type of sculptures we can make are small, large or grand artworks on a tiny pedestal. It made Artistic skill pretty much undesirable. Come on, how many times have you said to yourself “Oh crikey, that’s another pawn that can only do art”?

A lot of people requested this mod on my Patreon so it’s about time I deliver. With this mod, your colony can create simple pottery from neolithic times, allowing you to gain some silver on the side to kickstart your base into the medieval era. Several new pieces of sculptures are available by the likes of small, large and grand statues, wall reliefs, decorative pillars and plinths that act both as an artwork and a shelf.

With industrial era your colony will be able to produce beautiful embroidered rugs to decorate those ugly floors! A new type of wall - wallpaper - is now also available, allowing you to put some colour onto your grim, broken walls. Spacer era features a new type of art called a hologram, emitting beautiful shade of blue light and using intellectual skill to determine the quality of it - however it does use up power!

And if that isn’t enough, a new type of quest reward is available - Archotech sculptures, not only being extremely beautiful and desirable, but also imprinting stunning imagery in the minds of surrounding colonists!

Why don’t you take this mod for a spin and let me know how you like it?

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Post any bugs you encounter in the comment section below.


Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery and most of the code.

Ogliss, a talented programmer helping with holograms and archotech sculpture.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

Q: Where do I make rugs?
A: Rugs use tailoring skill and are made on the tailoring bench.

Q: Where do I make holograms?
A: Holograms use Intellectual skill and are made on Fabrication bench.

Q: Where do I make Archotech sculptures?
A: You don’t. They are ancient sculptures left by the Archotech personae, you can only get them as quest rewards or from traders.

Q: Is this mod compatible with other mods that add sculptures?
A: Should be. I did not alter vanilla sculptures in any way - instead I added new types of art.

Q: Is this mod compatible with your Production module?
A: Yes it is! You can make rugs on the Large Tailoring bench!

Q: How do I research other sculpture types?
A: The research projects are all in the new tab in your research window.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new art forms?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Is this mod compatible with Combat Extended?
A: Yes?

Q: How can I choose a particular sculpture design?
A: If you download this mod you should be able to define what shape your artworks should have.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these farming means to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.