Vanilla Storytellers Expanded - Igor Invader for RimWorld

Here you can download Vanilla Storytellers Expanded - Igor Invader mod for RimWorld. Its full description is below. Visit our blog to find out how to install the mod.

The content of the mod has been downloaded and repackaged without any changes from the original source. We are not responsible for technical problems of the game or mod, but we guarantee the absence of malicious code

Author: Oskar Potocki

Size (unpacked): 0.652 MB

Updated: 23 Oct @ 6:21am

Tags: Mod 1.4 1.3 1.2

Required mods: Vanilla Expanded Framework
These mods are required for the current mod to work correctly.

1.0 (06/10/2020): Release

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

“Igor Invader holds no regard for boring stories about thriving colonies. The only story worth telling is the one of combat. He will send raids every two or three days, rewarding players for dealing with them swiftly, and punishing player for any losses. This storyteller doubles all weapon damage.”

Igor Invader comes with the following traits:

Constant raids
This storyteller puts emphasis on raids. Raids are guaranteed to occur every 2 to 3 days constantly, until the storyteller is changed. Raids still scale with colony wealth and time.

Enemy reinforcements
This storyteller will reward the player for dealing with enemy raids, but will also punish the player for any casualties. Losing a pawn will trigger a new raid called Reinforcements!, which equals to 1/4 of the normal raid size and belongs the the faction already raiding the player.

Double damage
This storyteller doubles all damage dealt by weapons - both melee and ranged. Game just became 2x more serious.


Oskar Potocki, an artist and a designer, responsible for artwork.

Taranchuk, a programmer responsible for the storyteller code.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)

Q: How do I use this storyteller?
A: Simply swap to this storyteller and all it’s effects will become active. If you want to stop using him, simply swap to another storyteller.

Q: Can I change to this storyteller mid-save?
A: Absolutely!

Q: Does it work with Combat Extended?
A: Absolutely. Combat Extended damage values are also doubled. Remember, it doesn't double armor penetration!

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods.

Q: Can you recommend another mod to help me use all of these cool storytellers?
A: There is a great mod called Hotseat , which swaps your storytellers every now and then.

Q: I can’t see the damage stat doubled, is it broken?
A: No, it’s a visual bug due to how the stats are displayed. The damage of the weapon itself isn’t doubled, but the damage of the attack is. It means that even if the pistol still says 9 Damage, it will deal 18.

Q: Can I turn off double damage in mod options?
A: No. If you turn off double damage, this storyteller has nothing to offer to you that you can't achieve through scenario editor yourself. Simply set up a new scenario (or edit your current save one) and add regular raids to it.