Vanilla Weapons Expanded - Quickdraw for RimWorld

Here you can download Vanilla Weapons Expanded - Quickdraw mod for RimWorld. Its full description is below. Visit our blog to find out how to install the mod.

The content of the mod has been downloaded and repackaged without any changes from the original source. We are not responsible for technical problems of the game or mod, but we guarantee the absence of malicious code

Author: Oskar Potocki

Size (unpacked): 1.038 MB

Updated: 20 Oct @ 4:12am

Tags: Mod 1.4 1.3 1.2

Required mods: Vanilla Weapons Expanded
These mods are required for the current mod to work correctly.

Built into CE.

1.2.0 (03/08/2020): 1.2 Update.

Vanilla Weapons Expanded - Quickdraw is an addition to a popular Vanilla Expanded mod series, adding four new quickdraw weapons. These firearms allow you to quickly respond to sudden enemy encounters, as special plasteel alloys allow you to reduce the aiming time to zero. There are drawbacks however - whilst these weapons fire a little bit faster than their vanilla counterparts, the cooldown after firing the shots is slightly increased.

A lot of these weapons are in reality much like their traditional counterparts, with only the aiming and cooldown time values being changed.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.

Please report any bugs in a discussion board called “Bugs”.

Q: Can you recommend something to replace Combat Extended with?
A: Yes! This is a great collection of mods bringing a bit of realism to vanilla combat!

Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Graphics and XML code is created by me, Oskar Potocki.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!