ISBS - Living Systems for Stellaris
Here you can download ISBS - Living Systems mod for Stellaris. Its full description is below. Visit our blog to find out how to install the mod.
The content of the mod has been downloaded and repackaged without any changes from the original source. We are not responsible for technical problems of the game or mod, but we guarantee the absence of malicious code
Size (unpacked): 3.500 MB
Updated: 8 Jun, 2018 @ 2:34am
Improved Space Battles Standalone - Living Systems adds life to your interstellar empire by populating it with hundreds of autonomous civilian vessels. Your systems will no longer feel empty and devoid of life as civilian vessels buzz around from planet to planet on their daily business.
Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!
Civilian activity will grow along with your planets and economy. After your empire reaches a certain size, civilians will start to leave the system in search of new opportunities. Watch as your empire grows from a single starport to a living, thriving galactic hub!
To safely remove the mod, set civilian density to OFF and wait 1 year before disabling it.
Interstellar Civilian Fleet
Billboard Advertisement Ship
- Adds civilians to Stellaris. Civilians represent the general population of your empire and will automatically move around within your borders.
- Adds over 40 different civilian ships, spawned at random to ensure each solar system looks different. Also includes Billboard advertisements within systems and interstellar fleets that will move around within your empire.
- Highly customisable settings (through in-game policies) to ensure you can play with minimal performance impact. Read the policy tooltips!
- It will take several years to populate your systems after enabling this mod.
Civilians fleets are created from planets with spaceports. Once a planet grows to 4 pops or more, civilians will start leaving the planet to explore the solar system. Civilian activity increases along with the planet population - larger planets will generate much more activity within a system.
As the planet develops, different ships such as billboard advertisements will begin to appear . When your empire grows beyond a certain size, civilians will also start leaving their original solar system and move around in your empire.Performance
The biggest concern I have with this mod is performance. To ensure that it is able to run on a wide variety of systems, I have added several customisation options. These options are controlled through empire policies (though you have to use "free_policies" through the console to change the same option multiple times). The following options are available:
- Civilian Density [Normal (default), Low, Off] : Controls the number of civilian ships spawned in player empires. Lower this to improve performance. Turning off civilian density will also disable the mod, allowing you to safely remove it after about a year of in-game time.
- Intra-System Billboards [Enabled (default), Disabled]: Controls the spawning of billboard advertisement ships in-game. I was unsure if people might find the ads distracting so I added an option to turn it off.
- Interstellar Ships [Enabled (default), Disabled]: Controls the spawning of Interstellar Civilian Fleets that move between systems.
- AI - Living Systems [Off (default), Contact only, All]: Controls the spawning of civilians in AI empires. Contact only means civilians will only spawn in Empires you have contact with. All means civilians will spawn in all AI empires (pretty big performance hit late game).
Feedback, suggestions or criticisms greatly appreciated!
HUGE thanks to draft3dd for the Russian Localisation!AttributionStar Citizen images are taken from Star Citizen Wikia
Fallout 4 images are taken from Fallout 4 Wiki