Free mods for Stellaris
In this category we have collected all the most popular mods for Stellaris. Here you can download them for free in just a couple of clicks, without registration and waiting
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Playable Robots
Version 1.52Adds the ability to play as lovable and violent robots to Stellaris.Select them from the "Android" category on the Empire creation screen.Mod Features:Adds 16 Playable Android RacesAndroid Variants, 84 Total Skins Android Name ListAndroid City TypeAndroid Ship Type3 New Synthetic Themed
Additional Traits
Stellaris is a game with infinite possibilities and an infinite potential.So why not start by adding more species traits to your game, for a more diverse galaxy ?This allow you different options and more varied handicaps .. and advantages.One of the objectives of this mod is to provide a balanced as
ZBeautiful Battles
This mod improves the battle aesthetics of the game by making changes thatalter the flow and spacing of space battles in Stellaris. - Updated for Stellaris version 2.2 Le Guin (0d1c)- Mod version 4.4 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)-COMMON\SHIP_BEHAVIORS\STANDARD_SHIP_BEHAVIORS.TXT * S
(-NSC2 Season 7-)
You can join our server and chat directly with the NSC2 devs and many other players and modders, or post ideas and suggestions for us! Simply head to the link below to join.Join the Official NSC2 Discord: https://discord.gg/K9jUfwsMass Effect Shipsets - Adds ships from the Mass Effect universe to St
Multiple Crises - Cepheus Edition (3.4.5)
Simple:You can encounter multiple crises in one game.One specific crisis can't happen multiple times.Multiple crises can't happen at the same time.The mod doesn't force all crises in one game it only makes it a thing that CAN happen.Detailed:By default only a single crisis can occur per game. If the
Pirate Ship Types
Version 1.03Allows players to pick a Pirate Ship Type when creating a new species.Sail the galaxy as a horde of marauding murderers from the comfort of your own salvaged ship!Mod Features:Adds the "Pirate" ship type filled with new pirate themed ships and stationsAdds a new "Pirate" city typeSpecial
No Clustered Starts
◢ Uniform Empire SpreadOn the Game Details screen, make sure Empire Placement is set to Clusters.◢ Other minor changes This mod also makes the following 3 slight changes: All galaxy shapes are enabled for small and tiny galaxies. No effort has been made to clean up the generation, so the shapes
Complete Colors
Version 1.01Adds a complete RGB Color Table with 2048+ colors to the color selection menu of the Empire Creator.Mod Features:Adds 2048+ New Colors in an RGB color grid for selection during Empire CreationGreyscale Bar at the bottom of the grid for a full selection of greysMaintains the original colo
Guilli's Ship Components
100+ new ship components & weapons with matching technologies, 8 new ship sections with aux slots, new advanced science ship Compatible with version 3.6+, and all DLC----------------------------------------------------------------------------NSC Compatibility: No longer compatible. I cannot keep
AutoBuild (outdated)
DisclaimerHi guys, I played stellaris, and after 20 years my hand started to hurt (this is not a metaphor).Unfortunately, the developers removed the command for building of buildings in the patch 2.2. So I can not return all the functions of the mod.For a start, I returned the automation of building
Enhanced AI
Supported Version: Patch 2.1.1Ironman Compatible: NoRecommended difficulty : Admiral and Aggressiveness High Paradox Forum thread Link Complete rewrite of the old mod due to modding changes implemented by Paradox, thankfully the mod works much better than previous one, be careful the AI's do actuall
Civilian Trade
Civilian Trade for update 1.8.*No big feature changes or anything for this update!*Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me know if you find any. Features: > Trade planets (planets with pop members of the prosperity faction) produce an 'aura
Improved Space Battles [Balance]
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!Improve
Cinematic Camera
This mod increasing zoom and gives more freedom to in-game camera.Compatibility: - Use it with any other mod freely and no fear. Bugs: - No. Report if you find something strange :) Achievements: - This mod changes checksum, so you wont get any achievements.Thank you for subscribing! Dont forget to r
Unique Systems Spawn 100%
This simple mod maximize spawn chance of vanilla unique solar systems.Dlc content like leviathans, enclaves and so affected if you have dlc.For Stellaris 3.6.*Full listSavegame compatibilityAffect galaxy generation, so new game needed, you may also turn off mod after game starts.
[2.1] Stellar Expansion
NOTE: This is a legacy mod. It is for Stellaris version 2.1. (Niven)For those of you familiar with my Minecraft mods, hope you get the reference.This mod will contain my attempts to expand on the gameplay and content of Stellaris in whatever ways I deem interesting. I will attempt at all times to NO
Extra Events
About The ModExtra Events is a mod that adds 63 brand new top quality events to increase the fun you have on Stellaris and also helps keep the mid-late game interesting. Now translated in every language allowed by Stellaris!Extra Events 1.9.11 for Stellaris 2.0.*_____________________________________
ISBS - Micro Jump
Improved Space Battles - Micro Jump adds the ability to jump ships over a short distance during combat. The mod is standalone and should be compatible with anything that doesn't touch the fleet combat window (UI 1080p overhaul included, but the fleet combat window goes back to vanilla size because I
ISBS - Living Systems
Improved Space Battles Standalone - Living Systems adds life to your interstellar empire by populating it with hundreds of autonomous civilian vessels. Your systems will no longer feel empty and devoid of life as civilian vessels buzz around from planet to planet on their daily business.Initial Comp
Auto Survey At Start Standalone (outdated)
This simple mod adds the technology for automation science ships at the start of the player and the AI.Now this feature is part of Human Fallen Empires, you may unsubscribe, if using both mods.Ironman compatible, achievements uncompatible.Savegame compatibilityIf you want to add the mod to the ongoi