ZBeautiful Battles for Stellaris

Here you can download ZBeautiful Battles mod for Stellaris. Its full description is below. Visit our blog to find out how to install the mod.

The content of the mod has been downloaded and repackaged without any changes from the original source. We are not responsible for technical problems of the game or mod, but we guarantee the absence of malicious code

Author: Blackthorn

Size (unpacked): 0.081 MB

Updated: 7 Dec, 2018 @ 5:33pm

Tags: Graphics Gameplay Military Balance

This mod improves the battle aesthetics of the game by making changes that
alter the flow and spacing of space battles in Stellaris.

- Updated for Stellaris version 2.2 Le Guin (0d1c)
- Mod version 4.4 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)

-COMMON\SHIP_BEHAVIORS\STANDARD_SHIP_BEHAVIORS.TXT
* Ship behavior tweaked by changing collision awareness, prefered
attack range, formation distance and return to formation distance.
-COMMON\SHIP_BEHAVIORS\00_STRIKE_CRAFT.TXT
* Increased Engagement & Return range to make fighters engage properly instead of
flying outwards.
-COMMON\DEFINES\01_DEFINES.LUA (Should not be overwritable - custom file name)
* Increased combat_back_off rate for better spacing in close combat.
* Increased Fleet Base Formation Scale by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Decreased Fleet Base Formation Div by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Increased Ship / Fighter random height offset by a large amount.
* Decreased Trail durations for Fighters / Ships / Missiles for less visual noise.
* Increased Strike craft regen to make them more practical / present.
-COMMON\SHIP_SIZES\00_SHIP_SIZES.TXT & ALL OTHER SHIP_SIZES.TXT FILES
* Ship speed was reduced to allow for less blobbing & more long range
exchange of fire.
* Ship rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-COMMON\COMPONENT_TEMPLATES\00_LEVIATHANS_WEAPONS & 00_STRIKE_CRAFT.TXT (AND OTHERS)
* Strikecraft COMBAT speed was reduced to visualize them better / mesh with Ship speed
reductions.
* Strikecraft COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-GFX\PROJECTILES\BALLISTICS.TXT, LASERS.TXT, POINTDEFENSE.TXT, XL_WEAPONS.TXT, ETC
* Decreased duration of all Beam / Laser / Bulletstream weapons for less visual clutter.
* Increased duration of Kinetic projectile weapons to visualize better.
* Decreased speed of Kinetic projectile weapons to visualize better.
-GFX\MODELS\SHIPS\ARTHROPOID_01.TXT, HUMANOID_01.TXT, ETC
* Decreased size of cruiser & destroyer slightly for each faction.
* Decreased size of corvette by a larger amount for each faction.
* Battleships untouched.

The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
- Battles are more 3D now!!!
- Battles are clearer and ships move in less jarring ways.
- Much less clipping of ships and generally more space between ships.
- Projectiles, Fighters are generally easier to notice after secondary visual
clutter greatly reduced (trails, beam weapon persistance, etc)


COMPATIBILITY
Achievement Compatible :: Not compatible.
Save game Compatible :: Should be compatible but no guarantees.

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